AI Insights · Timothy · July 2021
Top 5 Hidden Objects Games on iOS in Turkey Q2 2021
Discover the performance of the top 5 hidden objects games on iOS in Turkey during Q2 2021, featuring download, revenue, and active user trends.
In the second quarter of 2021, the top 5 hidden objects games on iOS in Turkey showcased varied performance in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
June’s Journey: Hidden Objects from wooga saw its weekly revenue peak at approximately $1.8K in early May, before gradually declining to around $888 by the end of June. Weekly downloads reached a high of 8.9K in the first week of June, after a significant dip to 246 downloads in mid-May. Active users fluctuated, hitting a peak of 20.1K in early June before declining to 11.6K by the end of the quarter.
Manor Matters by Playrix experienced steady weekly downloads, peaking at 6.2K in mid-April. Revenue was highest at $902 in early May, with a noticeable decrease to $407 by the end of June. Active users maintained a strong presence, peaking at 38.7K in mid-April and ending the quarter at 26.3K.
5 Differences Online from Smart Project GmbH showed relatively stable revenue, peaking at $569 in early April and gradually decreasing to $132 by the end of June. Downloads were modest, with a peak of 624 in mid-May and a low of 48 at the end of June. Active users saw a high of 3.7K at the start of the quarter, tapering off to 1.8K by the end.
Pearl’s Peril: Hidden Objects by wooga had minimal revenue fluctuations, with a peak of $473 in mid-April but dropping to single digits consistently from May onwards. Downloads remained low, peaking at 21 in early May. Active users were minimal, starting at 23 and slightly decreasing to 22 by the end of June.
Murder in Alps: Hidden Mystery from Nordcurrent UAB showed a peak in weekly downloads at 543 in early May, with a decline to 153 by the end of June. Revenue peaked at $260 in mid-April, gradually dropping to $30 by the end of the quarter. Active users saw a high of 5.3K in mid-April, decreasing to 3.7K by late June.
For more insights into the performance of these games and other apps, visit Sensor Tower.